Greetings!

Welcome to fydo.net! This website serves as my personal blog, gallery, and showcase for the various projects I've worked on over the years. If you're curious about me, you can find out a little more.

Feel free to take a look around, post some comments, and have a good time. If you need to get ahold of me privately, then you can contact me. Also, if you like what you see here, don't forget to subscribe to my RSS feed!

I … Am … Iron Fydo!

Jun 11, 2008 in Art / Drawings, Personal

IronFydo

(Click on the image for a closer look)


Ludum Dare 11 Starts Tonight!

Apr 18, 2008 in Game Dev, Personal

Woo! In a few mere hours, the 11th Ludum Dare game development competition is starting again!
This is a hectic time for gamedev compos, as the judging for Pyweek isn’t even over yet and we’re already starting on another one! Har.
I’m looking forward to this one, hopefully I can finish up all my Pyweek judging before Ludum Dare starts. It’s especially exciting because this Ludum Dare competition will be occurring during my birthday! Hooray!

Once again, the theme “Kittens” was voted out. *a big sad panda face*. Oh well, the final themes are usually pretty good, so I’m not too worried.

In addition, Ludum Dare has an optional “Timelapse Challenge” where you post a timelapse movie of yourself developing your game. If I can get my webcam working, I’m definitely going to participate in that. There is also a challenge to document everything you eat, using pictures, but I think I’ll probably sit that one out as my digital camera is out of commission.

Post a comment!


some pyweek 6 art

Apr 10, 2008 in Art / Drawings, Game Dev, Personal

Here’s some art that I made for my team’s pyweek 6 entry. I’ll post a postmortem after the judging is over. The time, the theme was ‘robot’.
Click to make the pictures bigger. Om nom.

Celldoku - Easy DifficultyCelldoku - Medium DifficultyCelldoku - Hard Difficulty


a tutorial on ‘dynamic’ arrays in C

Feb 01, 2008 in Game Dev, Misc

For the purposes of education and the prospect of writing a new game, I’ve been doing some poking around in C. I’ve certainly learned a few things (and expect to learn more in the future) Prior to this, I’ve only had experience with C++, which some would argue is a completely different beast altogether. However, this post is not intended to discuss the differences between C and C++.

Anyways, I figured I might share a few snippets and wisdom that I’ve picked up along the way, so here’s a quick (?) rundown of how to use structs and pointers to create “dynamic” arrays that will resize as you need them.

Continue reading…


post-mortem: Ludum Dare 10

Jan 29, 2008 in Game Dev, Personal

Silver Pelly for AudioAbout a month ago, I participated in the 10th (semi-annual?) Ludum Dare 48-hour game development competition. This time the theme was “Chain Reactions” and I created a fun little game in Python called spaceReactions. The aim of the game is to destroy planets using the pieces/fragments of other planets, which you explode using rockets! Bam! It also features 9 unique levels.

Screenshots (click to enlarge)
spaceReactions-screen1spaceReactions-screen2

Take a look at the full results. All in all, I think I did pretty well. Although I did place 19th overall, (out of 50 completed entries) I did manage to get 2nd place in the audio category! Alright!

Continue reading…